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!!link!! | Rtgi 0.17.0.2 Release

RTGI (Ray-Traced Global Illumination) version 0.17.0.2 was a significant beta release by Pascal Gilcher (also known as Marty McFly) on October 30, 2020. Distributed primarily through the Marty McFly Patreon, this shader for ReShade brings path-traced lighting effects to games that do not natively support hardware-accelerated ray tracing. Key Features and Changes in 0.17.0.2

The RTGI (Ray Traced Global Illumination) release is a specific beta update for the post-processing shader developed by Pascal Gilcher (better known as Marty McFly ). Released on October 30, 2020 , it was distributed primarily through the creator's Patreon page for supporters in the beta tier. Overview of RTGI 0.17.0.2 rtgi 0.17.0.2 release

| Game (1440p, RTGI at High Quality, ½ resolution rays) | 0.16.1 | 0.17.0.2 | Change | |-------------------------------------------------------|--------|----------|--------| | Cyberpunk 2077 (no in-game RT) | 58 fps | 61 fps | +5% | | Elden Ring (locked 60, GPU load) | 89% | 84% | -5% load| | Skyrim SE (ENB + RTGI) | 45 fps | 47 fps | +4% | | Dead Space (2023) (no native RT) | 52 fps | 54 fps | +3% | RTGI (Ray-Traced Global Illumination) version 0

One of the biggest hurdles for real-time ray tracing is "noise"—the grainy flickering seen when there aren't enough light rays to fill a scene. The 0.17.0.2 release introduces a more sophisticated temporal denoiser. It better tracks pixels across frames, significantly reducing the "ghosting" effect that sometimes occurs when a character moves quickly across a dark room. Improved Surface Physics Enhanced image quality: The new release boasts improved

  • Enhanced image quality: The new release boasts improved image quality, with more detailed and realistic results.
  • Increased efficiency: The updated algorithm allows for faster processing times, making it more suitable for real-time applications.
  • Improved text understanding: The model has been fine-tuned to better comprehend complex text prompts, resulting in more accurate image generation.

Performance Optimization: Refined calculations for diffuse global illumination and ambient occlusion to maintain playable frame rates on a wider range of GPUs.

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RTGI (Ray-Traced Global Illumination) version 0.17.0.2 was a significant beta release by Pascal Gilcher (also known as Marty McFly) on October 30, 2020. Distributed primarily through the Marty McFly Patreon, this shader for ReShade brings path-traced lighting effects to games that do not natively support hardware-accelerated ray tracing. Key Features and Changes in 0.17.0.2

The RTGI (Ray Traced Global Illumination) release is a specific beta update for the post-processing shader developed by Pascal Gilcher (better known as Marty McFly ). Released on October 30, 2020 , it was distributed primarily through the creator's Patreon page for supporters in the beta tier. Overview of RTGI 0.17.0.2

| Game (1440p, RTGI at High Quality, ½ resolution rays) | 0.16.1 | 0.17.0.2 | Change | |-------------------------------------------------------|--------|----------|--------| | Cyberpunk 2077 (no in-game RT) | 58 fps | 61 fps | +5% | | Elden Ring (locked 60, GPU load) | 89% | 84% | -5% load| | Skyrim SE (ENB + RTGI) | 45 fps | 47 fps | +4% | | Dead Space (2023) (no native RT) | 52 fps | 54 fps | +3% |

One of the biggest hurdles for real-time ray tracing is "noise"—the grainy flickering seen when there aren't enough light rays to fill a scene. The 0.17.0.2 release introduces a more sophisticated temporal denoiser. It better tracks pixels across frames, significantly reducing the "ghosting" effect that sometimes occurs when a character moves quickly across a dark room. Improved Surface Physics

  • Enhanced image quality: The new release boasts improved image quality, with more detailed and realistic results.
  • Increased efficiency: The updated algorithm allows for faster processing times, making it more suitable for real-time applications.
  • Improved text understanding: The model has been fine-tuned to better comprehend complex text prompts, resulting in more accurate image generation.

Performance Optimization: Refined calculations for diffuse global illumination and ambient occlusion to maintain playable frame rates on a wider range of GPUs.