Randel Tales Walkthrough Guide !!better!!
Note: "Randel Tales" is a lesser-known indie tactical RPG (often compared to Final Fantasy Tactics or Tactics Ogre). If this guide refers to a different game (e.g., a mod, a visual novel, or a mobile title), the core structural advice below remains valid. For the purpose of this article, I will treat it as a fantasy tactical RPG with branching paths, side quests, and hidden classes.
- Attack (ATK): Determines the protagonist's combat prowess. Essential for main story progression, dungeon crawling, and certain "action" oriented choices.
- Charm (CHA): Influences social interactions and the protagonist's ability to persuade or romance characters.
- Magic (MAG): Used for spellcasting solutions and specific lore-related interactions.
Step-by-Step Path:
- Entrance (South): Kill the two goblins, then take the eastern fork.
- Mushroom Circle: Ignore the warped tree. Instead, interact with the Blue Mushroom—push it upward three times. A hidden staircase appears.
- Underground Passage: Light your Torch. Move slowly; floor traps trigger only if you run. Collect the Map Fragment A from the chest.
- Exit: After the passage, take the northwestern path. You will see a burnt cabin. That is your checkpoint.
Table of Contents
- Prologue & Character Creation Tips
- Chapter 1: The Fall of Thornwall (No Mistakes)
- Chapter 2: Open World & Faction Reputation
- Chapter 3: The Three Forked Path (Critical Choice)
- Secret Classes Unlock Guide
- All Legendary Weapons Locations
- Recruitable Characters (Including Missable Ones)
- Boss Battle Strategies (Turn-by-Turn)
- Ending Conditions (Good, Bad, True)
- Post-Game & New Game+