Oberon Object Tiler (commonly shortened to “Object Tiler”) is a tool and a design approach for arranging graphical objects (tiles) on a 2‑D surface based on the concepts from the Oberon family of languages and user‑interface toolkits. It’s used where predictable, programmatic layout of repeated or varying tiles is needed: GUIs, map editors, CAD-like visual editors, game UI debug views, and rapid UI prototyping. Below I explain concepts, architecture, usage patterns, implementation notes, and practical tips for designing and using an Object Tiler effectively.
Related Tools: It is frequently used alongside other Oberon utilities, such as Oberon Limit Colors, which helps manage color palettes in complex tiled graphics. Usage Context Oberon Object Tiler
The tiler does not use constraint solvers. Geometry is purely deterministic and explicit. Oberon Object Tiler — Overview and practical guide