Exclusive !new!: Mugen Stage Tool
It sounds like you’re looking for a guide on MUGEN Stage Tool (MST) , specifically its "exclusive" features or how to use it for stages that require that tool.
: Creators can link a character's vertical position directly to a floor sprite's ID, ensuring the fighter appears to stay grounded even on moving or floating platforms. Advanced Stage Creation Workflow mugen stage tool exclusive
- Some exclusive features work in MUGEN 1.1 (which has zoom natively) but not all.
- For full compatibility, you need MUGEN 1.1 + MST plugin (rare) or Ikemen GO (which supports almost all MST features natively).
Export checklist
- .def file present and version-tagged
- .sff sprite file(s) referenced and indexed
- .snd (or equivalent) music/SFX files linked
- README with resolution, scaling advice, and known issues
- Sample screenshot and a small test character configuration
- Respect existing norms: Prioritize transparency about what is proprietary and what remains open to avoid eroding trust.
- Accessibility: Keep pricing and system requirements reasonable to not exclude hobbyists.
- Attribution: Build in metadata and credit fields to ensure creators receive recognition in exported stages.
Step 2: Update your select.def correctly.
A normal entry looks like: stages/my_stage.def
An exclusive entry might require a prefix: stages/exclusive_stage.def ; needStageTool=v2.5 It sounds like you’re looking for a guide