Converting a Java mod (.jar) into a Bedrock Add-on (.mcaddon) is technically a rebuilding process rather than a simple file conversion, as the two versions of
Manifest.json: Each pack needs a manifest.json file with unique UUIDs to be recognized by Minecraft. Limitations to Consider
.mcaddon.However, I can explain what’s likely being attempted and the closest real solutions.
File → Convert From → Java Block/Item Model..json model from the extracted JAR.File → Export → Export Bedrock Geometry → Save as .geo.json..entity.json).MCAddon: This is a file format used by Minecraft: Bedrock Edition to distribute add-ons, which include custom items, blocks, and more. MCAddons are essentially ZIP files with a specific directory structure.
The "story" of this conversion is one of evolving automation: Zip To MCPack Converter – Apps on Google Play
Grab the assets: Open the extracted folder and navigate to assets/modid/ (where "modid" is the name of the mod). Copy the textures, models, and sounds folders to a new workspace on your computer. 🎨 Step 2: Convert the Assets for Bedrock