Getting Over It with Bennett Foddy is a legendary test of patience and physics-based frustration. 📍 Play it here: Getting Over It on Steam 🔨 What is it?

Aesthetic and Narrative Elements

You can find the official version of the game on several major digital storefronts. Depending on your preferred device, use the following official links:

: As you climb (and fall), developer Bennett Foddy provides a voice-over filled with philosophical observations on the nature of failure, frustration, and starting over. Homage to "Sexy Hiking"

In most contemporary video games, failure is a temporary setback designed to be overcome quickly. Designers often use "safe failures," where players lose a few minutes of progress but are quickly revived at a nearby checkpoint. Getting Over It rejects this "design orthodoxy". Getting Over It: Humanising Game Design

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