The integration of FaceGen Artist Genesis 9 (G9) marks a significant leap in creating hyper-realistic 3D characters from photographs within Daz Studio. Users consistently report that G9 results are "ridiculously better" than previous generations, featuring incredible detail that avoids the "plastic" look common in older models. Key Features for Genesis 9 The latest FaceGen Artist
Key Compatibility Considerations
- Topology alignment: Genesis 9 uses a specific head topology and UV layout; FaceGen outputs must be retopologized or exported as compatible morphs (vertex order/count must match) to work as body morphs. Direct FaceGen meshes rarely match vertex order, so conversion steps are required.
- Scale & orientation: Ensure FaceGen export uses the same units and forward/up orientation as Genesis 9 to avoid misalignment when applying morphs or fitting heads.
- UV / textures: FaceGen can produce diffuse/specular/normal maps; these must be remapped to Genesis 9 UVs or baked onto Genesis 9’s UV layout to avoid seams and mismatches.
- Rigging & skinning: FaceGen produces static head meshes; to animate with Genesis 9 facial rigging, you must convert FaceGen outputs into morph targets or retarget weight maps—preserve joint influences and corrective shapes.
- Legal/licensing: Verify FaceGen license allows commercial use with generated assets and redistribution if bundling with Genesis 9–based products.
- Select Genesis 9. Go to the Create menu > New Morph (or use Morph Loader Pro).
- Load the OBJ you exported from FaceGen as the "Target Shape."
- Crucial Setting: Ensure the "Method" is set to Projection.
- This will deform the Genesis 9 mesh to match the shape of your FaceGen head.
Improved Eye Coloring: Recent updates include better handling of eye colors and mesh alignment for the G9 generation.
: Creates two distinct files for each shape slider to ensure the morph correctly affects both the head and internal mouth parts of the G9 model. Improved Blending


