Reviving the Legend: The Ultimate Guide to Dragon Ball Z: Sparking! METEOR (PS2) If you're a Dragon Ball fan, you know that Dragon Ball Z: Sparking! METEOR (better known as Budokai Tenkaichi 3
Emulation Info: This ISO runs excellently on PC and Mobile via emulators like PCSX2 (PC), AetherSX2 (Android), or Play!. For the best experience, enable the widescreen patch and upscale the resolution to 2x or 3x in your emulator settings.
"Lucky shot," Marcus finally muttered, though a small, proud smile tugged at the corner of his mouth. He tossed his controller onto the beanbag. "Go get the memory card. Let’s see if we unlocked the fusion missions."
Localization: The Japanese version retains original voice acting and specific character names (e.g., Mr. Satan instead of Hercule) that were sometimes censored or changed in Western releases. Game Modes
Dragon+ball+z+sparking+meteor+ps2+iso Access
Reviving the Legend: The Ultimate Guide to Dragon Ball Z: Sparking! METEOR (PS2) If you're a Dragon Ball fan, you know that Dragon Ball Z: Sparking! METEOR (better known as Budokai Tenkaichi 3
Emulation Info: This ISO runs excellently on PC and Mobile via emulators like PCSX2 (PC), AetherSX2 (Android), or Play!. For the best experience, enable the widescreen patch and upscale the resolution to 2x or 3x in your emulator settings. dragon+ball+z+sparking+meteor+ps2+iso
"Lucky shot," Marcus finally muttered, though a small, proud smile tugged at the corner of his mouth. He tossed his controller onto the beanbag. "Go get the memory card. Let’s see if we unlocked the fusion missions." Reviving the Legend: The Ultimate Guide to Dragon
Localization: The Japanese version retains original voice acting and specific character names (e.g., Mr. Satan instead of Hercule) that were sometimes censored or changed in Western releases. Game Modes He tossed his controller onto the beanbag
This could have to do with the pathing policy as well. The default SATP rule is likely going to be using MRU (most recently used) pathing policy for new devices, which only uses one of the available paths. Ideally they would be using Round Robin, which has an IOPs limit setting. That setting is 1000 by default I believe (would need to double check that), meaning that it sends 1000 IOPs down path 1, then 1000 IOPs down path 2, etc. That’s why the pathing policy could be at play.
To your question, having one path down is causing this logging to occur. Yes, it’s total possible if that path that went down is using MRU or RR with an IOPs limit of 1000, that when it goes down you’ll hit that 16 second HB timeout before nmp switches over to the next path.