3D Mesh Presets in Photoshop CC 2015 — Deep Guide
Overview
Photoshop CC 2015 includes a 3D workspace built on Adobe’s 3D engine that supports textured 3D models, 3D layers, and lighting/environment controls. “3D mesh presets” in this context typically refers to starting geometry and material setups you can use inside Photoshop (built-in primitive meshes, imported OBJ/DAE/3DS files, and saved 3D layer presets). This guide covers formats, workflows, material mapping, UV concerns, lighting/scene presets, performance considerations, and practical tips for creating reusable presets.
Environment Lighting: Use the Infinite Light or Image Based Light (IBL) features to change how shadows and highlights fall on your mesh. In CC 2015, the "Shadow Catcher" helps ground your 3D object into the 2D background.
to adjust the coordinates, scale, and specific mesh attributes like "Catch Shadows" or "Cast Shadows". Advanced 3D Mesh Features in CC 2015 Simplify Mesh:
Access the Menu: Go to 3D > New Mesh from Layer > Mesh Preset.
Properties Panel: Once a mesh is created, you can use this panel to adjust settings like Cast Shadows, Catch Shadows, and deformation options such as Extrusion Depth, Twist, and Taper.
Simplify Mesh: A new feature for this version that allows you to reduce the polygon count of a mesh. This is critical for improving performance when dealing with high-resolution models.
Tips: